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There is an overwhelming number of weapons available, with you being able to pick up an enemy's weapons if you run out of ammo for yours, but there were some glaring omissions which might have been nice, like smoke grenades. Certainly there are a few bugs, many of which are addressed in the 1.02 patch, but overall, the game plays well "out of the box". I don't believe that any game before has given you that kind of freedom and ability to use the environment to your advantage.
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I simply blew the floors out from under him, and the entire building collapsed, causing him to fall to the basement and die. In one game, I had an enemy on the third floor of a building that I could not get to. Can't get to an enemy because he's behind a brick wall? Toss a grenade at the wall, and not only will the wall be damaged, but often the enemy that was hiding behind it. Just about every "fragile" object in the world can be shot, blown up, or destroyed. It is obvious a lot of attention went into the characters. The custom character screen and lip-sync technology system used have been the subject of many online articles. I was even impressed the way a character would bend their legs and body realistically depending on what angle of a surface they were standing upon. (You can turn off the computer's "cinematic" auto-panning, which I found to be more distracting than useful.) Character graphics are rendered in great detail, including some of the "load-out" of equipment they are carrying, so you can see belt-clips of certain ammo, and hand grenades or tools hanging on their belt. Fully three-dimensionally rendered, with a free-roaming camera to give you a view of the battle from ANY angle. The graphics on Silent Storm are wonderful. I played the Close Combat series a few years ago, and while the gameplay was definately fun, you were left with very poor graphics your soldiers being tiny little pixels on a mostly-overhead map. From the extensive custom character creation screen, to the totally destructable environments, I'm loving this game. Silent Storm just changed the face of turn-based tactical games forever.
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Generally, turn-based combat games turned me off, with meticulous unit placement and dull graphics. Command a small squad of five other specialists (sniper, medic, grenadier, engineer, soldier or scout) in various World War II missions. … ExpandĬommand a small squad of five other specialists (sniper, medic, grenadier, engineer, soldier or scout) in various World War II missions. Turn-based gaming has never looked this good! Choose your squad from over 40 operatives of 30 different nationalities, each with a unique background and mix of specialties and skills. Silent Storm is fully rendered in breathtaking 3D ? and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. As the conflict rages on the frontlines, you?ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed. As the conflict rages on the frontlines, you?ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a Silent Storm is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII.